And all you gotta do is to know exactly what items, components and augments out of two dozen hundred to use in which slot and - simply - get them from the totally random rng environment as well as pick up the right devotions from a map the whole of which can be seen only on a quadruple screen. Once you put your res, da, health and armor up, pick up some other layers of defense like dodge/deflect, enemy dmg reduction, % or flat absorption, fumble/impaired aim, secondary res, phys res and maybe adcth, and get your dps to a decent level (to avoid getting overwhelmed) by picking up rr, stacking % and flat dmg, taking care of oa and crit damage, maxing attack or cast speed, and also taking care of energy issues by picking up some form of energy regen and/or leech, it is indeed a breeze. They are among the fairly dangerous ones.Īs long as you know what you are doing (…) I somewhat agree that some bosses are a little too generic and easy, but both Ekketzul and Theodin are NOT the ones that could use some touch. I’m going to make a mod that revamps almost every boss fight tho for us masochists. Try to keep in mind that only 5% of players get through ultimate in vanilla GD. Not giving much thought about your character in the first place. Having troubles with this boss for whatever reason, then you are probably Intimidating looking, but doesn’t hold up to any kind of difficulty. “Ekket’Zul, Progenitor of Darkness.” Cool boss, Loot is god awful though which is a bummer and causes most people to not Was an awesome bossfight, he really wasn’t that difficult once you I’ll give the exceptions to a fewĮven though, “The Master of Flesh ~ Theodin Marcell” Pink named bosses were really not that hard. Have to say, throughout my time playing this game, a lot of the regular light
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